


This means: we tecnically have working RGT converter, to make textures for CoH2įan fact: Data tools are also include inf model example with raw files. I belive relic officially released a templates textures for every single vehicle in the game, which are included with CoH2 Tools data, for ppl who want to create custom skins. And we can turn it into the RGT back from these formats. We effectively can get access to every single RGT texture and convert it to readable format, be it DDS\TGA\PNG\JPG. Format is called rgt.Ĭan we operate and get our hands on RGTs? Be it portraits, icons, ability icons and so on.Īdding custom images is done via image burner tool which effectively turn images into the format game will understand and pack them if need be. The only custom thing we can put in the game again are UI elements and UI code. With mod tools right now we are able only to edit low-level code of the game. This is bassicaly game archive containing all the files game uses. Mainly because there is no way to make proper SGA arhive, let alone edit existing ones. No, its not possible to put any custom assets into the game. Also maybe if more ppl will undertand it, then we can call out for relic. Not in depth, since i'm not a pro modder, but I have experience in 3D moddeling and how it works.Īfter looking at how things are made, I've found might be interesting for ppl to know how game works and to get undertanding behind all this model shenanigans. So, after having few wet memories about the times where we had an ability to put custom assets into the game, I've decided to research this topic a bit.
